Reskinning the demi-humans
I'm a big fan of humanocentrism and race-as-class in my games, but I'm not a big fan of the three demihuman races you'll usually see in old school games. The Elves, Dwarves, and Halflings, are classic companions, but I feel like 50 years of players playing them has exhausted their use. There's only so much you can do with a scottish accent and a mug of ale. I'm going to go over the various races' defining criteria, and then give an example of another race that is similar in theme, so that you don't have to go making new classes , and can instead just reskin what you've already got. Dwarves are stout, resistant to poison and magic, and used to underground terrain. I think a good replacement for them is rock-people. Those naming their Rock-Person character Dwayne are booted from the game. Instead of having keen ears and eyes that are used to the dark, the rock-people can feel even the tiniest of movements of the stone around them. Instead of listening a...